- Doom opengl 4.3 amd drivers#
- Doom opengl 4.3 amd Patch#
- Doom opengl 4.3 amd full#
- Doom opengl 4.3 amd software#
Doom opengl 4.3 amd drivers#
It could be that the 380X handled the drivers better than the 2XX and 390(X), but thats a pretty big assumption. Everything he said he is right: openGL sucks on AMD hardware and the Radeon cards are getting handedly beat. Update: Yep, RadeonSI is now officially at GL 4.2 compliance as of tonight (12 April) assuming you have new LLVM. I dont think this was a negative post from Zmeul.
Lots of RadeonSI activity, some more OpenSWR work, and other Mesa changes have led to more than 100 commits in the past day.
Doom opengl 4.3 amd software#
Wow, didn't expect to see this today getting so close to OpenGL 4.3 for RadeonSI on the free software driver.
Doom opengl 4.3 amd full#
There is out-of-tree work on RadeonSI compute shaders, but nothing mainlined yet for this important and useful OpenGL extension. July 11 marks DOOMs introduction of the Vulkan API in addition to its existing OpenGL 4.3/4.5 programming interfaces. Highlights of the AMD Catalyst OpenGL 4.3 Beta Driver: Full support for OpenGL 4.3 Resolved Issues: Enduro Technology on AMD + AMD Ubuntu platforms - Source Engine games hang when running on. That last extension is the big ARB_compute_shader extension. With shader storage buffer object done in RadeonSI, that means just one extension left before OpenGL 4.3 for RadeonSI. Some keen enthusiasts noticed that the game uses the latest OpenGL 4.5 version when running a GeForce graphics card, but it reverts back to the much older 4.3 version with a Radeon graphics card. So RadeonSI should now be at OpenGL 4.2 compliance unless there's any small work items I missed out on or am overlooking something (feel free to chime in on the forums if that's the case). Imagine your favorite game with ambient occlusion. Now there are no more extensions left for RadeonSI hitting OpenGL 4.2 and the OpenGL 4.3 support is deadly close.ĪMD's Nicolai Hähnle just landed ARB_shader_atomic_counters and ARB_shader_storage_buffer_object in mainline Mesa for RadeonSI! ARB_shader_atomic_counters was the last extension left for OpenGL 4.2 for RadeonSI. ReShade is a generic post-processing injector for games and video software developed by crosire. AMD is trying to fix their stuff, but I dunno.Įncouraging nVidia sounds like a bad idea, considering their practices, but in the end what matters is if gamers can game or not, and if nVidia is needed, sometimes this is what you need to tell them.Īs for why nVidia works better with OpenGL: during OpenGL early times, nVidia liked OpenGL so much, that they used the OGL standard as a "checklist" of features to put in their GPU, the earlier nVidia GPUs literally implemented OpenGL, with nVidia drivers kinda needed to "translate" DirectX calls to OpenGL, while AMD went the other way (giving more attention to DirectX, and OpenGL being the "foreign" API).Īfter the invention of shaders and all that stuff, this became less pronounced, but when you use OpenGL fixed pipeline, it shows, as nVidia cards implement OpenGL fixed pipeline in the hardware in a literal manner, while AMD cards don't do that.What an exciting afternoon for open-source AMD Linux fans! OpenGL 4.3's robust buffer access extension landed for RadeonSI and now two more extensions have landed. Doom is a very polished and optimized game, but to see such an old card like the 290x getting a 50 boost in fps in a next gen title. However, these results are more than impressive.
Doom opengl 4.3 amd Patch#
Should also be noted AMD was using 4.5 during the beta which could be why retail doesn't run as well vs the beta. Supposedly, Nvidia and ID S are working on a patch for gtx cards for Doom. Senator Tribus: Between cheese steaks and the Amish. Also keep in mind Nvidia is using OpenGL 4.5 which is a faster and newer version vs OpenGL 4.3 which AMD is using on Doom. that and the game runs OpenGL 4.5 on Nvidia and OpenGL 4.3 on AMD. Same motherboard, same CPUI, identical RAM and storage. Both machines are otherwise nearly identical in their base components. runs W10 and uses an nvidia graphics card. (I saw it originally on the support forums, or at least it is what I remember).Īs for what to do, it is a very good question. Definitely has the spirit of the original Doom game. In DIRECT CONTRAST, using the SAME discs, installing, patching to 1.31 (before launching the game) the game runs flawlessly on my computer which.